刷题刷出新高度,偷偷领先!偷偷领先!偷偷领先! 关注我们,悄悄成为最优秀的自己!

单选题

        Effective Friday, Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) has declared a strike against 11 video game publishers over games that went into production after Feb. 17, 2015. The companies include some of the heavyweights of the industry, like Electronic Arts Productions, Insomniac Games, Activision and Disney.

        The strike comes in light of an unsuccessful 19 months of negotiations after the existing labor contract known as the Interactive Media Agreement expired in late 2014. Overall, the strike is an effort to provide more secondary compensation along with other concerns, such as transparency upon hiring talent and on-set (制作中) safety precautions.

        The video gaming industry has ballooned in recent years. The Los Angeles Times reports that the industry is in the midst of an intense increase in cash flow. In 2015, gaming produced $23.5 billion in domestic revenue.

        But SAG-AFTRA says voice actors don’t receive residuals (追加酬金) for their gaming work. Instead, they receive a fixed rate, which is typically about $825 for a standard four-hour vocal session. So the voice actors are pushing for the idea of secondary compensation—a performance bonus every time a game sells 2 million copies or downloads, or reaches 2 million subscribers, with a cap at 8 million.

        “It’s a very small number of games that would trigger this secondary compensation issue,” said voice actor Crispin Freeman, who’s a member of the union’s negotiating committee. “This is an important aspect of what it means to be a freelance (从事自由职业的) performer, who isn’t regularly employed every single day working on projects.”

        Another major complaint from the actors is the secrecy of the industry. “I can’t imagine if there’s any other acting job in the world where you don’t know what show you’re in, when you’re hired,” says voice actor Keythe Farley, who chairs the SAG-AFTRA negotiating committee.

        “And yet that happens every day in the video game world,” Farley told reporters during a press conference Friday. “I was a main character in Fallout 4, a character by the name of Kellogg, and I never knew that I was doing vocal recording for that game throughout the year and a half.”

        Scott Witlin, the lawyer representing the video game companies, says voice actors “represent less than one tenth of 1 percent of the work that goes into making a video game.” So “even though they’re the top craftsmen in their field,” Witlin says, “if we pay them under a vastly different system than the people who do the 99.9 percent of the work, that’s going to create far more problems for the video game companies.”

46. Why did SAG-AFTRA declare a strike against some video game publishers?

A
The labor contract between them had been violated.
B
Its appeal to renegotiate the contract had been rejected.
C
It had been cheated repeatedly in the 19 months of talks.
D
The negotiations between them had broken down.
使用微信搜索喵呜刷题,轻松应对考试!

答案:

D

解析:

解析:D。根据题干中的SAG-AFTRA declare a strike可定位至原文第一、二段。第一段提到了罢工的情况,但并没有介绍罢工的原因。第二段首句指出了罢工的原因:此次罢工发生之前,双方进行了长达19个月的谈判,但未能成功。此前,双方签订的名为“互动媒体协议”(Interactive Media Agreement)的现有劳动合同已于2014年底到期。可见,罢工的原因是谈判未能成功。D选项是对原文中an unsuccessful 19 months of negotiations的同义转述,故为正确答案。A选项中的violated(违反)和C选项中的cheated(欺骗)在原文中没有体现,故错误。原文指出谈判破裂,并非谈判的要求被拒绝,故B选项错误。

创作类型:
原创

本文链接:46. Why did SAG-AFTRA declare a strike against som

版权声明:本站点所有文章除特别声明外,均采用 CC BY-NC-SA 4.0 许可协议。转载请注明文章出处。

让学习像火箭一样快速,微信扫码,获取考试解析、体验刷题服务,开启你的学习加速器!

分享考题
share